Commit 8fc87747 by BellCodeEditor

save project

parent c24e8220
Showing with 35 additions and 14 deletions
...@@ -11,6 +11,13 @@ class Block(pygame.sprite.Sprite): ...@@ -11,6 +11,13 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500-self.rect.height self.rect.y = 500-self.rect.height
class Block(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -34,6 +41,7 @@ y = 400 ...@@ -34,6 +41,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
time = 0 time = 0
gamestate = True
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
...@@ -46,7 +54,14 @@ while True: ...@@ -46,7 +54,14 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
...@@ -61,12 +76,7 @@ while True: ...@@ -61,12 +76,7 @@ while True:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
#+++++++++++ #+++++++++++
bg_x -= 1 bg_x -= 1
...@@ -77,21 +87,24 @@ while True: ...@@ -77,21 +87,24 @@ while True:
if road_x <-1000: if road_x <-1000:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 远处背景 screen.blit(road, (road_x, 500)) # 远处背景
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong,image (150, y)) # 悟空
time += 1 time += 1
if time >= 60: if time >= 60:
r = random.randint(0,100) time = 0
if r > 40: num = random.randint(0,50)
if r > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time = 0 for sprite in block_list:
sprite.rect.x -= 8
for prop in block_list: screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:# 障碍物消失 if prop.rect.x <= 0-prop.rect.width:# 障碍物消失
prop.kill() prop.kill()
if pygame.sprite.collide_rest(wukong,sprite):
gameover = pygame.image.load('gameover.pong')
screen.blit(gameover,(400,200))
gameover = False
# 创建障碍物对象 # 创建障碍物对象
#obstacle = random.choice([bush,stone,cacti]) #obstacle = random.choice([bush,stone,cacti])
#rect = obstacle.get_rect() #rect = obstacle.get_rect()
...@@ -99,6 +112,13 @@ while True: ...@@ -99,6 +112,13 @@ while True:
#rect.y = 500 - rect.height #rect.y = 500 - rect.height
#rect.x -= 8 #rect.x -= 8
#screen.blit(obstacle, (rect.x,rect.y)) #screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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