Commit 8be050c3 by BellCodeEditor

save project

parent af12837c
Showing with 21 additions and 121 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
time = 0
gamestate = True
aa=Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
i=3
username ="python"
userpassword = "123456"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.cect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.cect.y = y
t += 2
if i>0:
name = input("请输入用户名:")
password = input("请输入密码:")
i-=1
if name == username and password ==userpassword:
print("输入成功")
break
if name != username:
print("用户名不存才,请重新输入")
print("温馨提示:您还有"+str(i)+"次登录机会")
continue
if password !=userpassword :
print("密码错误,请重新输入")
print("温馨提示:您还有"+str(i)+"次登录机会")
else:
jumpState = "runing"
t =30
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
# 障碍物消失
# 创建障碍物对象
time +=1
if time >= 60:
time=0
num = random.randint(0,50)
if num>20:
aa=Block(bush,cacti,stone)
block_list.add(aa)
for sprite in block_list:
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameovre.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
print("你的账户已被锁定,请带身份证到我司解锁")
exit()
print("欢迎来到贝尔编程!")
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