Commit 8b2620b3 by BellCodeEditor

save project

parent f34b7491
Showing with 48 additions and 60 deletions
...@@ -14,13 +14,7 @@ class Block(pygame.sprite.Sprite): ...@@ -14,13 +14,7 @@ class Block(pygame.sprite.Sprite):
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -44,7 +38,7 @@ t = 30 ...@@ -44,7 +38,7 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamestate = True
block_list =pygame.sprite.Group() block_list =pygame.sprite.Group()
...@@ -57,59 +51,53 @@ while True: ...@@ -57,59 +51,53 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gamestate == True: # 将背景图画上去
if jumpState == "up": # 起跳状态 bg_x -= 1
if t > 0: if bg_x<=-1000:
y -= t bg_x = 0
wukong.rect.y = y screen.blit(background, (bg_x, 0))
t -= 2 road_x -= 8
else: if road_x<=-1000:
jumpState = "down" road_x = 0
if jumpState == "down": # 降落状态 screen.blit(road, (road_x, 500))
if t <= 30: screen.blit(wukong, (150, y)) # 悟空
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空
# 绘制障碍物 # 绘制障碍物
# 创建障碍物对象 # 创建障碍物对象
time += 1 time += 1
if time >= 60: if time >= 60:
num = random.randint(0, 50) num = random.randint(0, 50)
time = 0 time = 0
if num > 20: if num > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
# 遍历障碍物并展示 # 遍历障碍物并展示
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= 8 sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite): # 刷新画面
gameover = pygame.display.load("gameover.png") pygame.display.update()
screen.blit(gameover,(400,200)) FPS.tick(60)
# 刷新画面 \ No newline at end of file
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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