Commit 802b6353 by BellCodeEditor

auto save

parent 84656781
Showing with 68 additions and 23 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init()
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化 self.score = 1
# 创建一个窗口
class Player(pygame.sprite.Sprite):
def _init_(self,image):
super()._init_()
self.image = image
self.rect = self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -25,14 +42,28 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,14 +42,28 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 score_audio = pygame.mixer.Sound('score.wav')
shan_x=0 basic_font = pygame.font.Font('STKAITI.TTV',18)
index = 0 index = 0
y = 400 y=400
jumpState = "runing" jumpState = "runing"
t = 30 t=30
aa=Block(bush,cacti,stone)
road_x = 0 road_x = 0
by_x=0
time=0
gamestate=True
score=0
old_score=score
block_list=pygame.sprite.Group()
with open('score.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=content["第1名"]
two=content["第2名"]
thr=content["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -44,40 +75,54 @@ while True: ...@@ -44,40 +75,54 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8 + score//3
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
road_x-=8 bg_x -= 1
if bg_x <= -1000:
bg_=0
screen.blit(background, (bg_x, 0))
# 远处背景
road_x-= speed
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
shan_x -=2 screen.blit(road, (road_x, 500))
if shan_x <-1000: # 路
shan_x=0 screen.blit(wukong,image, (150, y)) # 悟空
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num=random.randint(0,50)
if num > 20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= speed
#10.22ri
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
......
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