Commit 802b6353 by BellCodeEditor

auto save

parent 84656781
Showing with 68 additions and 23 deletions
import pygame
from pygame import locals
import random
import json
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
self.score = 1
class Player(pygame.sprite.Sprite):
def _init_(self,image):
super()._init_()
self.image = image
self.rect = self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -25,14 +42,28 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTV',18)
index = 0
y = 400
y=400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
t=30
road_x = 0
by_x=0
time=0
gamestate=True
score=0
old_score=score
block_list=pygame.sprite.Group()
with open('score.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=content["第1名"]
two=content["第2名"]
thr=content["第3名"]
while True:
for event in pygame.event.get():
......@@ -44,40 +75,54 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8 + score//3
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
road_x-=8
bg_x -= 1
if bg_x <= -1000:
bg_=0
screen.blit(background, (bg_x, 0))
# 远处背景
road_x-= speed
if road_x<-1000:
road_x=0
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(road, (road_x, 500))
# 路
screen.blit(wukong,image, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num=random.randint(0,50)
if num > 20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= speed
#10.22ri
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
......
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