Commit 7bcca3f4 by BellCodeEditor

save project

parent 41c5deb9
Showing with 10 additions and 20 deletions
......@@ -46,10 +46,6 @@ time=0
gamestate =True
block_list = pygame.sprite.Group()
# obstacle=random.choice([bush,stone,cacti])
# rect =obstacle.get_rect()
# rect.x=1000
# rect.y = 500-rect.height
while True:
for event in pygame.event.get():
......@@ -70,47 +66,41 @@ while True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -=1
if bg_x <-1000:
if bg_x <= -1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -=8
if road_x <-1000:
if road_x <= -1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
# if rect.x <= 0-rect.width:
# obstacle =random.choice([bush,stone,cacti]) # 障碍物消失
# rect = obstacle.get_rect()
# rect.x=1000
# rect.y =500-rect.height
# rect.x -= 8
# screen.blit(obstacle,(rect.x,rect.y))
time +=1
if time >=60:
time=0
num=random.randint(0,100)
num=random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x -=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
for sprite in block_list:
sprite.rect.x -=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
......
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