Commit 7a6f1ad2 by BellCodeEditor

save project

parent 300e3304
Showing with 3 additions and 1 deletions
......@@ -38,6 +38,7 @@ shan_x=0
index = 0
road_x=0
time=0
gamestate=True
y = 400
jumpState = "runing"
t = 30
......@@ -52,7 +53,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -103,6 +104,7 @@ while True:
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面
pygame.display.update()
......
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