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Commit
7602c50d
authored
Feb 25, 2023
by
BellCodeEditor
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parent
b9469cb1
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2 changed files
with
15 additions
and
39 deletions
game.py
my_game.py
game.py
View file @
7602c50d
class
hero
():
def
__init__
(
self
,
attack
,
hp
,
level
):
self
.
attack
=
attack
self
.
hp
=
hp
self
.
level
=
level
def
upgrade
(
self
):
self
.
attack
+=
50
self
.
hp
+=
100
self
.
level
+=
1
def
check
(
self
):
print
(
self
.
attack
)
print
(
self
.
hp
)
print
(
self
.
level
)
ad
=
hero
(
500
,
100
,
1
)
ad
.
check
()
\ No newline at end of file
class
a
:
def
__init__
(
self
):
self
.
level
=
1
self
.
hp
=
200
self
.
attack
=
150
ad
=
a
()
print
(
ad
.
level
)
\ No newline at end of file
my_game.py
View file @
7602c50d
...
...
@@ -9,13 +9,6 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
...
@@ -41,9 +34,6 @@ t = 30
aa
=
Block
(
bush
,
cacti
,
stone
)
obstacle_ti
=
0
block_list
=
pygame
.
sprite
.
Group
()
gamestate
=
True
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -53,30 +43,27 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
shan_x
-=
2
if
shan_x
<-
1000
:
...
...
@@ -86,7 +73,7 @@ while True:
if
lu_x
<-
1000
:
lu_x
=
0
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
obstacle_ti
+=
1
if
obstacle_ti
>=
60
:
obstacle_ti
=
0
...
...
@@ -99,9 +86,6 @@ while True:
screen
.
blit
(
sprite_i
.
image
,(
sprite_i
.
rect
.
x
,
sprite_i
.
rect
.
y
))
if
sprite_i
.
rect
.
x
<
0
-
sprite_i
.
rect
.
width
:
sprite_i
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite_i
):
gameover
=
pygame
.
image
.
load
(
"gameover.png"
)
screen
.
blit
(
gameover
,(
400
,
200
))
#if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
# aa=Block(bush,cacti,stone)
...
...
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