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Commit
73f8d9a0
authored
Feb 20, 2022
by
BellCodeEditor
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parent
d8fc906e
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1 changed file
with
60 additions
and
31 deletions
my_game.py
my_game.py
View file @
73f8d9a0
...
...
@@ -11,6 +11,7 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
socre
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
...
...
@@ -19,7 +20,7 @@ class Player(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
backgroundx
=
0
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
...
@@ -34,54 +35,71 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
.
18
)
index
=
0
roadx
=
0
gamestate
=
True
y
=
400
y
=
400
jumpState
=
"runing"
t
=
30
bg_x
=
0
time
=
0
gametaste
=
True
score
=
0
old_score
=
score
obstacle
=
Block
(
bush
,
stone
,
cacti
)
# rect = obstacle.get_rect()
# rect_x=1000
# rect_y = 500 - rect.height
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
if
gamestate
==
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
backgroundx
-=
4
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
bg_X
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
# 悟空造型
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
roadx
<=
-
1000
:
roadx
=
0
if
backgroundx
<=
-
1000
:
backgroundx
=
0
screen
.
blit
(
background
,
(
backgroundx
,
0
))
# 远处背景
screen
.
blit
(
road
,(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,(
150
,
y
))
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
# 将背景图画上去
# 远处背景
screen
.
blit
(
road
,
(
roadx
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
roadx
-=
8
...
...
@@ -91,11 +109,22 @@ while True:
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
if
pygame
.
sprite
.
collide_rect
(
wukong
,
obstacle
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
obstacle
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
else
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
scoreSurf
=
basic_font
.
render
(
"分数"
+
str
(
score
),
True
)
screen
.
blit
(
scoreSurf
,(
880
,
20
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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