Commit 73f8d9a0 by BellCodeEditor

save project

parent d8fc906e
Showing with 60 additions and 31 deletions
......@@ -11,6 +11,7 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.socre = 1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
......@@ -19,7 +20,7 @@ class Player(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x =150
self.rect.y =400
backgroundx=0
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -34,54 +35,71 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
basic_font=pygame.font.Font('STKAITI.TTF'.18)
index = 0
roadx=0
gamestate=True
y=400
y = 400
jumpState = "runing"
t = 30
bg_x=0
time=0
gametaste=True
score=0
old_score=score
obstacle = Block(bush,stone,cacti)
# rect = obstacle.get_rect()
# rect_x=1000
# rect_y = 500 - rect.height
block_list=pygame.sprite.Group()
while True:
if gamestate==True:
for event in pygame.event.get():
if event.type == locals.QUIT:
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
backgroundx-=4
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_X-=1
if bg_x <= -1000:
bg_x = 0# 悟空造型
screen.blit(background, (bg_x, 0))
road_x-=8
if roadx <= -1000:
roadx = 0
if backgroundx <= -1000:
backgroundx = 0
screen.blit(background, (backgroundx, 0)) # 远处背景
screen.blit(road,(road_x,500))
screen.blit(wukong.image,(150,y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
# 将背景图画上去
# 远处背景
screen.blit(road, (roadx, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
roadx-=8
......@@ -91,11 +109,22 @@ while True:
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
if pygame.sprite.collide_rect(wukong,obstacle):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,obstacle):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
else:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
scoreSurf=basic_font.render("分数"+str(score),True)
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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