Commit 685d5fd5 by BellCodeEditor

save project

parent a8480cfd
Showing with 49 additions and 47 deletions
...@@ -40,7 +40,7 @@ y = 400 ...@@ -40,7 +40,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
gamestate = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -50,50 +50,52 @@ while True: ...@@ -50,50 +50,52 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
if jumpState == "up": # 起跳状态 # 将背景图画上去
if t > 0: shan_x -=2
y -= t if shan_x <-1000:
t -= 2 shan_x=0
else: screen.blit(background, (shan_x, 0)) # 远处背景
jumpState = "down" lu_x -=8
if jumpState == "down": # 降落状态 if lu_x <-1000:
if t <= 30: lu_x=0
y += t screen.blit(road, (lu_x, 500)) # 路
t += 2 screen.blit(wukong, (150, y)) # 悟空
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time += 1 time += 1
if time>=60: if time>=60:
time=0 time=0
num = random.randint(0,50) num = random.randint(0,50)
if num >20: if num >20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
black_list.add(obstacle) black_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= 8 sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
# 刷新画面 gamestate = False
pygame.display.update() # 刷新画面
FPS.tick(60) pygame.display.update()
\ No newline at end of file FPS.tick(60)
\ No newline at end of file
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