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Commit
6598252a
authored
3 years ago
by
BellCodeEditor
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parent
936f2083
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1 changed file
with
19 additions
and
14 deletions
my_game.py
my_game.py
View file @
6598252a
...
...
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite):
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
...
...
@@ -38,11 +39,14 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
my_font
=
pygame
.
font
.
Font
(
"STKAITI.TTF"
,
25
)
index
=
0
y
=
400
jumpState
=
"runing"
t
=
3
0
t
=
3
4
score
=
0
bg_x
=
0
road_x
=
0
time
=
0
...
...
@@ -77,13 +81,13 @@ while True:
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
3
0
:
if
t
<=
3
4
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
3
0
t
=
3
4
# 将背景图画上去
...
...
@@ -97,17 +101,10 @@ while True:
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
10
0
)
if
r
>
4
0
:
r
=
random
.
randint
(
0
,
5
0
)
if
r
>
2
0
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
...
...
@@ -121,7 +118,14 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# print(len(block_list))
else
:
if
sprite
.
rect
.
x
<
wukong
.
rect
.
x
-
sprite
.
rect
.
width
:
score
+=
sprite
.
score
sprite
.
score
=
0
info
=
"Score "
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
850
,
70
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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