Commit 63df70a1 by BellCodeEditor

save project

parent 4a6bd395
Showing with 118 additions and 0 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height#精灵属性以及继承
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"#初始动作
t = 30
bg_x = 0
road_x = 0
time = 0
gamestate = True
# obstacle = Block(stone,cacti,bush)
block_list = pygame.sprite.Group()#创建精灵列表
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
# 悟空
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background,(bg_x,0))
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road,(road_x,500))
screen.blit(wukong.image, (150, y))
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(stone,cacti,bush)
block_list.add(obstacle)#时间增加,到60时时间重置
time = 0
for prop in block_list:#遍历、展示障碍物
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))#渲染
if prop.rect.x <= 0 - prop.rect.width: # 障碍物消失
# 创建障碍物对象
prop.kill()
if pygame.sprite.collide_rect(wukong,prop):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(100)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment