Commit 5cbc36ab by BellCodeEditor

save project

parent 7b163ede
Showing with 51 additions and 22 deletions
...@@ -3,11 +3,28 @@ from pygame import locals ...@@ -3,11 +3,28 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class ZhangAi(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
ZhangAi_list=pygame.sprite.Group()
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
gameover=pygame.image.load("gameover.png")
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -20,21 +37,17 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,21 +37,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
num = 0
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() obstacle = ZhangAi(bush,cacti,stone)
rect.x = 1000
rect.y = 500 - rect.height ZhangAi_list.add(obstacle)
road_x=0 road_x=0
background_x=0 background_x=0
class ZhangAi(pygame.sprite.Sprite): time=0
def __init__(self,image1,image2,image3): stats = True
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -45,44 +58,60 @@ while True: ...@@ -45,44 +58,60 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
wukong=Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y= y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y= y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
if background_x<-1000: if background_x<-1000:
background_x=0 background_x=0
if stats == True:
# 将背景图画上去 # 将背景图画上去
background_x-=2 background_x-=2
screen.blit(background, (background_x, 0)) # 远处背景 screen.blit(background, (background_x, 0)) # 远处背景
road_x-=8 road_x-=8
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 time+=1
# 创建障碍物对象 if time>=60:
time=0
num=random.randint(0,60)
if num>20:
obstacle = ZhangAi(bush,cacti,stone) obstacle = ZhangAi(bush,cacti,stone)
rect.x -= 8 ZhangAi_list.add(obstacle)
screen.blit(obstacle, (rect.x, rect.y)) for sprite in ZhangAi_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
screen.blit(gameover,(400,200))
stats = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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