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Commit
58b3c267
authored
Dec 19, 2021
by
BellCodeEditor
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parent
411995fe
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1 changed file
with
13 additions
and
12 deletions
my_game.py
my_game.py
View file @
58b3c267
...
@@ -9,7 +9,15 @@ class Block (pygame.sprite.Sprite):
...
@@ -9,7 +9,15 @@ class Block (pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
#
self
.
rect
.
y
=
500
-
self
.
rect
.
height
#
class
Wukong
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -33,6 +41,7 @@ block_list = pygame.sprite.Group()
...
@@ -33,6 +41,7 @@ block_list = pygame.sprite.Group()
time
=
0
time
=
0
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
wukong
=
Wukong
(
hero
[
0
])
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -45,20 +54,20 @@ while True:
...
@@ -45,20 +54,20 @@ while True:
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
-=
t
t
-=
2
t
-=
2
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
+=
t
t
+=
2
t
+=
2
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
.
image
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
...
@@ -73,15 +82,7 @@ while True:
...
@@ -73,15 +82,7 @@ while True:
road_x
=
0
road_x
=
0
# 远处背景
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
wukong
.
rect
.
x
,
wukong
.
rect
.
y
))
# 悟空
'''
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
'''
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
time
=
0
time
=
0
...
...
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