Commit 58b3c267 by BellCodeEditor

save project

parent 411995fe
Showing with 13 additions and 12 deletions
...@@ -9,7 +9,15 @@ class Block (pygame.sprite.Sprite): ...@@ -9,7 +9,15 @@ class Block (pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height # self.rect.y = 500 - self.rect.height #
class Wukong(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -33,6 +41,7 @@ block_list = pygame.sprite.Group() ...@@ -33,6 +41,7 @@ block_list = pygame.sprite.Group()
time = 0 time = 0
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
wukong = Wukong(hero[0])
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -45,20 +54,20 @@ while True: ...@@ -45,20 +54,20 @@ while True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t wukong.rect.y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t wukong.rect.y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong.image = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
...@@ -73,15 +82,7 @@ while True: ...@@ -73,15 +82,7 @@ while True:
road_x = 0 road_x = 0
# 远处背景 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (wukong.rect.x,wukong.rect.y)) # 悟空
'''
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
'''
time += 1 time += 1
if time >= 60: if time >= 60:
time = 0 time = 0
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment