Commit 55cce9da by BellCodeEditor

save project

parent 4b946ae7
Showing with 15 additions and 50 deletions
...@@ -3,25 +3,6 @@ from pygame import locals ...@@ -3,25 +3,6 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image)
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x
self.rect.y
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -42,13 +23,9 @@ y = 400 ...@@ -42,13 +23,9 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
bg_x = 0 road_x=0
road_x = 0 background_x=0
time = 0
# obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group() block_list =pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,7 +35,7 @@ while True: ...@@ -58,7 +35,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
...@@ -80,37 +57,26 @@ while True: ...@@ -80,37 +57,26 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 background_x-=1
if bg_x<=-1000: if background_x<=-1000:
bg_x = 0 background_x=0
screen.blit(background, (bg_x, 0)) screen.blit(background, (background_x, 0)) # 远处背景
road_x -= 8 screen.blit(road, (0, 500)) # 路
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
#创建障碍物对象
# 绘制障碍物 time+=1
# if obstacle.rect.x <= 0-obstacle.rect.width: if time >=60:
# obstacle = Block(bush,cacti,stone) r = random.randint(0,100)
# obstacle.rect.x -= 8 if r >=40:
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time += 1
if time >= 60:
r = random.randint(0, 100)
if r > 40:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time = 0 time = 0
# 遍历障碍物并展示
for prop in block_list: for prop in block_list:
prop.rect.x -= 8 prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y)) screen.blit(obstacle, (rect.x, rect.y))
if prop.rect.x<=0-prop.rect.width: if prop.rect.x<=0-prop.rect.width:
prop.kill() prop.kill()
# print(len(block_list))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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