Commit 4c93adc7 by BellCodeEditor

save project

parent 8861e8f4
Showing with 10 additions and 5 deletions
......@@ -11,8 +11,8 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000
self.rect.y=500-self.rect.height
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect= self.image.get_rect()
......@@ -75,7 +75,7 @@ while True:
t =30
# 悟空造型
wukong = hero[index]
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
......@@ -90,8 +90,7 @@ while True:
if ground_x < -1000:
ground_x = 0 # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
# obstacle =Block(bush,stone,cacti)
......@@ -103,6 +102,11 @@ while True:
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover =pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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