Commit 3ac54ffb by BellCodeEditor

auto save

parent 598b8413
Showing with 72 additions and 53 deletions
...@@ -12,6 +12,14 @@ class Block(pygame.sprite.Sprite): ...@@ -12,6 +12,14 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=151
self.rect.y=400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -35,7 +43,7 @@ y = 400 ...@@ -35,7 +43,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 40
# obstacle = Block(bush, stone, cacti) # obstacle = Block(bush, stone, cacti)
Block_list=pygame.sprite.Group() Block_list=pygame.sprite.Group()
...@@ -44,8 +52,10 @@ Block_list=pygame.sprite.Group() ...@@ -44,8 +52,10 @@ Block_list=pygame.sprite.Group()
road_x=0 road_x=0
back_x=0 back_x=0
time=0 time=0
game=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -54,56 +64,66 @@ while True: ...@@ -54,56 +64,66 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if game==True:
road_x-=8 if jumpState == "up": # 起跳状态
back_x-=1 if t > 0:
if road_x <= -1000: y -= t
road_x = 0 wukong.rect.y=y
if back_x <= -1000: t -= 2
back_x = 0 else:
screen.blit(background, (back_x, 0)) # 远处背景 jumpState = "down"
screen.blit(road, (road_x, 500)) # 路 if jumpState == "down": # 降落状态
screen.blit(wukong, (150, y)) # 悟空 if t <= 30:
y += t
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 wukong.rect.y=y
# # 创建障碍物对象 t += 2
# obstacle = Block(bush,stone,cacti) else:
# obstacle.rect.x -= 8 jumpState = "runing"
time+=1 t =30
if time>=60: #创建障碍物精灵
time=0 # 悟空造型
num=random.randint(0,50)
if num>=20: # 将背景图画上去
a=Block(bush, stone, cacti) road_x-=8
Block_list.add(a) back_x-=1
for sprite in Block_list: #遍历、展示障碍物精灵 if road_x <= -1000:
sprite.rect.x-=8 road_x = 0
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) if back_x <= -1000:
if sprite.rect.x<=0-sprite.rect.width: back_x = 0
sprite.kill() screen.blit(background, (back_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y)) # 悟空
# 刷新画面
pygame.display.update() # if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
FPS.tick(60) # # 创建障碍物对象
\ No newline at end of file # obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
time+=1
if time>=60: #创建障碍物精灵
time=0
num=random.randint(0,50)
if num>=20:
a=Block(bush, stone, cacti)
Block_list.add(a)
for sprite in Block_list: #遍历、展示障碍物精灵
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
game=False
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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