Commit 35b208eb by BellCodeEditor

auto save

parent 35db2ab9
Showing with 31 additions and 16 deletions
...@@ -24,12 +24,12 @@ class Block(pygame.sprite.Sprite): ...@@ -24,12 +24,12 @@ class Block(pygame.sprite.Sprite):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect_x=1000 self.rect.x=1000
self.rect_y=500-self.rect.height self.rect.y=500-self.rect.height
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "running"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
...@@ -37,8 +37,10 @@ rect.x = 1000 ...@@ -37,8 +37,10 @@ rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0
block_list=pygame.sprite.Group()
obstacle=Block(bush, stone, cacti) # obstacle=Block(bush, stone, cacti)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -46,7 +48,7 @@ while True: ...@@ -46,7 +48,7 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "running":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
...@@ -61,12 +63,12 @@ while True: ...@@ -61,12 +63,12 @@ while True:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "running"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "running": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
...@@ -75,19 +77,32 @@ while True: ...@@ -75,19 +77,32 @@ while True:
if bg_x<-1000: if bg_x<-1000:
bg_x=0 bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=8
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
road_x-=8
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 # if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) #
# obstacle
time+=1
if time>=60:
t=random.randint(0,100)
if t >40:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
time=0
obstacle.rect.x -= 8 for pop in block_list:
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) pop.rect.x -= 8
screen.blit(pop.image,(pop.rect.x,pop.rect.y))
if pop.rect.x<0-pop.rect.width:
pop.kill()
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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