From 3530631518f2e55d5dc73bd022dced8d920f954a Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sun, 17 Jul 2022 14:59:15 +0800
Subject: [PATCH] save project

---
 my_game.py | 11 +++++++----
 1 file changed, 7 insertions(+), 4 deletions(-)

diff --git a/my_game.py b/my_game.py
index f7bedce..65b8c27 100644
--- a/my_game.py
+++ b/my_game.py
@@ -9,6 +9,9 @@ class Block(pygame.sprite.Sprite):
         self.rect=self.image.get_rect()
         self.rect.x=1000
         self.rect.y=500-self.rect.height
+
+
+
 pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
@@ -46,13 +49,13 @@ while True:
     if jumpState == "up":    # 起跳状态
         if t > 0:
             y -= t
-            t -= 2
+            t -= 1
         else:
             jumpState = "down"  
     if jumpState == "down":    # 降落状态
         if t <= 30:
             y += t
-            t += 2
+            t += 1
         else:
             jumpState = "runing"
             t =30
@@ -77,10 +80,10 @@ while True:
     if aa.rect.x <= 0-aa.rect.width:      # 障碍物消失
         # 创建障碍物对象
         aa=Block(bush,cacti,stone)
-    aa.rect.x -= 14
+    aa.rect.x -= 53
 
  
     screen.blit(aa.image, (aa.rect.x, aa.rect.y)) 
     # 刷新画面
     pygame.display.update()
-    FPS.tick(500)
\ No newline at end of file
+    FPS.tick(10000)
\ No newline at end of file
--
libgit2 0.25.0