From 3530631518f2e55d5dc73bd022dced8d920f954a Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 17 Jul 2022 14:59:15 +0800 Subject: [PATCH] save project --- my_game.py | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/my_game.py b/my_game.py index f7bedce..65b8c27 100644 --- a/my_game.py +++ b/my_game.py @@ -9,6 +9,9 @@ class Block(pygame.sprite.Sprite): self.rect=self.image.get_rect() self.rect.x=1000 self.rect.y=500-self.rect.height + + + pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) @@ -46,13 +49,13 @@ while True: if jumpState == "up": # 起跳状态 if t > 0: y -= t - t -= 2 + t -= 1 else: jumpState = "down" if jumpState == "down": # 降落状态 if t <= 30: y += t - t += 2 + t += 1 else: jumpState = "runing" t =30 @@ -77,10 +80,10 @@ while True: if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # 创建障碍物对象 aa=Block(bush,cacti,stone) - aa.rect.x -= 14 + aa.rect.x -= 53 screen.blit(aa.image, (aa.rect.x, aa.rect.y)) # 刷新画面 pygame.display.update() - FPS.tick(500) \ No newline at end of file + FPS.tick(10000) \ No newline at end of file -- libgit2 0.25.0