Commit 2f0907b7 by BellCodeEditor

save project

parent 0ca14129
Showing with 22 additions and 7 deletions
......@@ -11,7 +11,7 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Playerlayer(pygame.sprite.Sprite):
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
......@@ -33,6 +33,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
......@@ -42,6 +43,9 @@ bg_x = 0
road_x = 0
time = 0
block_list=pygame.sprite.Group()
gamestate = True
while True:
for event in pygame.event.get():
......@@ -53,26 +57,31 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_x-= 1
if bg_x<=-1000:
......@@ -82,7 +91,7 @@ while True:
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x,500))
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
# 障碍物消失
# 创建障碍物对象
......@@ -97,11 +106,16 @@ while True:
if num>20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -=8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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