Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy4
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
2d3af145
authored
May 30, 2021
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
6977fab6
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
43 additions
and
82 deletions
my_game.py
my_game.py
View file @
2d3af145
...
@@ -7,22 +7,6 @@ pygame.init() # 初始化
...
@@ -7,22 +7,6 @@ pygame.init() # 初始化
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
img
):
super
()
.
__init__
()
self
.
img
=
img
self
.
rect
=
self
.
img
.
get_rect
()
self
.
rect
.
x
=
150
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
img
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
img
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
@@ -38,16 +22,13 @@ index = 0
...
@@ -38,16 +22,13 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
#
obstacle = random.choice([bush, stone, cacti])
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
#
rect = obstacle.get_rect()
rect
=
obstacle
.
get_rect
()
#
rect.x = 1000
rect
.
x
=
1000
#
rect.y = 500 - rect.height
rect
.
y
=
500
-
rect
.
height
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
time
=
0
list
=
pygame
.
sprite
.
Group
()
status
=
True
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -58,68 +39,48 @@ while True:
...
@@ -58,68 +39,48 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
if
status
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
wukong
.
rect
.
y
=
y
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
wukong
.
rect
.
y
=
y
else
:
jumpState
=
"runing"
t
=
30
road_x
-=
8
road_x
-=
8
if
road_x
<=-
1000
:
if
road_x
<=-
1000
:
road_x
=
0
road_x
=
0
bg_x
-=
2
bg_x
-=
2
if
bg_x
<=-
1000
:
if
bg_x
<=-
1000
:
bg_x
=
0
bg_x
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
im
g
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukon
g
,
(
150
,
y
))
# 悟空
# if rect.x <= 0-rect.width: # 障碍物消失
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# # 创建障碍物对象
# 创建障碍物对象
# obstacle = random.choice([bush,stone,cacti])
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
# rect = obstacle.get_rect()
rect
=
obstacle
.
get_rect
()
# rect.x = -1000
rect
.
x
=
-
1000
# rect.y = 500 - rect.height
rect
.
y
=
500
-
rect
.
height
# rect.x -= 8
rect
.
x
-=
8
# screen.blit(obstacle, (rect.x, rect.y))
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
time
+=
1
# 刷新画面
if
time
>
60
:
pygame
.
display
.
update
()
time
=
0
FPS
.
tick
(
60
)
num
=
random
.
randint
(
0
,
50
)
\ No newline at end of file
if
num
>
20
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
list
.
add
(
obstacle
)
for
sprite
in
list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
img
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
"gameover.png"
)
screen
.
blit
(
gameover
,(
400
,
200
))
status
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment