Commit 2d3af145 by BellCodeEditor

save project

parent 6977fab6
Showing with 43 additions and 82 deletions
...@@ -7,22 +7,6 @@ pygame.init() # 初始化 ...@@ -7,22 +7,6 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
class Player(pygame.sprite.Sprite):
def __init__(self,img):
super().__init__()
self.img=img
self.rect=self.img.get_rect()
self.rect.x=150
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.img = random.choice([image1,image2,image3])
self.rect = self.img.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -38,16 +22,13 @@ index = 0 ...@@ -38,16 +22,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
# obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect() rect = obstacle.get_rect()
# rect.x = 1000 rect.x = 1000
# rect.y = 500 - rect.height rect.y = 500 - rect.height
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0
list =pygame.sprite.Group()
status= True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -58,68 +39,48 @@ while True: ...@@ -58,68 +39,48 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
wukong = Player(hero[index]) if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if status ==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
wukong.rect.y=y
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
wukong.rect.y=y
else:
jumpState = "runing"
t =30
road_x-=8 road_x-=8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x=0
bg_x-=2 bg_x-=2
if bg_x<=-1000: if bg_x<=-1000:
bg_x=0 bg_x=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.img, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
# if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
# # 创建障碍物对象 # 创建障碍物对象
# obstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect() rect = obstacle.get_rect()
# rect.x = -1000 rect.x = -1000
# rect.y = 500 - rect.height rect.y = 500 - rect.height
# rect.x -= 8 rect.x -= 8
# screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
time+=1 # 刷新画面
if time>60: pygame.display.update()
time=0 FPS.tick(60)
num=random.randint(0,50) \ No newline at end of file
if num>20:
obstacle =Block(bush,stone,cacti)
list.add(obstacle)
for sprite in list:
sprite.rect.x-=8
screen.blit(sprite.img,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
status=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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