Commit 2901fe03 by BellCodeEditor

save project

parent 5cdfd4bb
Showing with 19 additions and 38 deletions
...@@ -12,14 +12,6 @@ class Block(pygame.sprite.Sprite): ...@@ -12,14 +12,6 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -43,7 +35,6 @@ t = 30 ...@@ -43,7 +35,6 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamestate = True
# +++++++++++++++++++++++ # +++++++++++++++++++++++
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
...@@ -56,31 +47,27 @@ while True: ...@@ -56,31 +47,27 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t = 30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
# +++++++++++++++++++++++ # +++++++++++++++++++++++
bg_x -= 1 bg_x -= 1
...@@ -92,7 +79,7 @@ while True: ...@@ -92,7 +79,7 @@ while True:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++ # +++++++++++++++++++++++
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 #if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
...@@ -102,21 +89,15 @@ while True: ...@@ -102,21 +89,15 @@ while True:
# 刷新画面 # 刷新画面
time += 1 time += 1
if time >= 60: if time >= 60:
time = 0 r = random.randint(0,100)
num = random.randint(0,50) if r > 40:
if num > 40: obstacle = Block(bush,stone,cacti)
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time = 0
for sprite in block_list: for prop in block_list:
sprite.rect.x -= 8 prop.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if prop.rect.x <= 0-prop.rect.width:
sprite.kill() prop.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestate = False
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(9)
\ No newline at end of file \ No newline at end of file
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