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Commit
25acad74
authored
a year ago
by
BellCodeEditor
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parent
037c7d48
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1 changed file
with
9 additions
and
27 deletions
my_game.py
my_game.py
View file @
25acad74
...
...
@@ -8,9 +8,8 @@ class Block(pygame.sprite.Sprite):
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
heig
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -34,8 +33,6 @@ jumpState = "runing"
t
=
30
aa
=
Block
(
bush
,
cacti
,
stone
)
Block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -46,16 +43,6 @@ while True:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
...
...
@@ -70,7 +57,12 @@ if gamestate==True:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
shan_x
-=
2
if
shan_x
<-
1000
:
...
...
@@ -86,18 +78,8 @@ if gamestate==True:
# 创建障碍物对象
aa
=
Block
(
bush
,
cacti
,
stone
)
aa
.
rect
.
x
-=
8
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
Block_list
.
add
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gemeover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
Flase
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
...
...
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