Commit 23778a7d by BellCodeEditor

save project

parent 00c66a5f
Showing with 65 additions and 53 deletions
...@@ -15,7 +15,13 @@ class Block(pygame.sprite.Sprite): ...@@ -15,7 +15,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
# 载入图片 class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -35,6 +41,7 @@ road_x=0 ...@@ -35,6 +41,7 @@ road_x=0
bg_x=0 bg_x=0
time=0 time=0
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
gamestate = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -44,59 +51,64 @@ while True: ...@@ -44,59 +51,64 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate == True:
bg_x-=1 if jumpState == "up": # 起跳状态
if bg_x<-1000: if t > 0:
bg_x=0 y -= t
screen.blit(background, (bg_x, 0)) # 远处背景 wukong.rect.y=y
#+++++++++++++++++++++++++++++++++++++++++++++++++++ t -= 2
road_x-=8 else:
if road_x<-1000: jumpState = "down"
road_x=0 if jumpState == "down": # 降落状态
screen.blit(road, (road_x, 500)) # 路 if t <= 30:
screen.blit(wukong, (150, y)) # 悟空 y += t
#+++++++++++++++++++++++++++++++++++++++++++++++++++++ wukong.rect.y=y
t += 2
# 创建障碍物对象 else:
#if zhangai.rect.x <= 0-zhangai.rect.width: jumpState = "runing"
#zhangai = Block(bush, stone, cacti) t =30
#zhangai.rect.x -= 8
#screen.blit(zhangai.image, (zhangai.rect.x, zhangai.rect.y)) # 将背景图画上去
#+++++++++++++++++++++++++++++++++++++++++++++++++++++ bg_x-=1
time+=1 if bg_x<-1000:
if time>=60: bg_x=0
time=0 screen.blit(background, (bg_x, 0)) # 远处背景
num=random.randint(0,50) #+++++++++++++++++++++++++++++++++++++++++++++++++++
if num>20: road_x-=8
zhangai = Block(bush,stone,cacti) if road_x<-1000:
block_list.add(zhangai) road_x=0
for prop in block_list: screen.blit(road, (road_x, 500)) # 路
prop.rect.x-=8 screen.blit(wukong.image, (150, y)) # 悟空
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) #+++++++++++++++++++++++++++++++++++++++++++++++++++++
if prop.rect.x <= 0-prop.rect.width:
prop.kill() # 创建障碍物对象
#if zhangai.rect.x <= 0-zhangai.rect.width:
#zhangai = Block(bush, stone, cacti)
#zhangai.rect.x -= 8
#screen.blit(zhangai.image, (zhangai.rect.x, zhangai.rect.y))
#+++++++++++++++++++++++++++++++++++++++++++++++++++++
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
zhangai = Block(bush,stone,cacti)
block_list.add(zhangai)
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,prop):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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