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Commit
22f22598
authored
Nov 14, 2021
by
BellCodeEditor
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parent
20935887
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1 changed file
with
53 additions
and
72 deletions
my_game.py
my_game.py
View file @
22f22598
...
...
@@ -12,14 +12,6 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
151
self
.
rect
.
y
=
400
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -43,7 +35,7 @@ y = 400
jumpState
=
"runing"
t
=
4
0
t
=
3
0
# obstacle = Block(bush, stone, cacti)
Block_list
=
pygame
.
sprite
.
Group
()
...
...
@@ -52,10 +44,8 @@ Block_list=pygame.sprite.Group()
road_x
=
0
back_x
=
0
time
=
0
game
=
True
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
...
...
@@ -64,66 +54,56 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
if
game
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
# 将背景图画上去
road_x
-=
8
back_x
-=
1
if
road_x
<=
-
1000
:
road_x
=
0
if
back_x
<=
-
1000
:
back_x
=
0
screen
.
blit
(
background
,
(
back_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
wukong
.
rect
.
x
,
wukong
.
rect
.
y
))
# 悟空
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
time
+=
1
if
time
>=
60
:
#创建障碍物精灵
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>=
20
:
a
=
Block
(
bush
,
stone
,
cacti
)
Block_list
.
add
(
a
)
for
sprite
in
Block_list
:
#遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
game
=
False
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
if
index
>=
5
:
index
=
0
# 将背景图画上去
road_x
-=
8
back_x
-=
1
if
road_x
<=
-
1000
:
road_x
=
0
if
back_x
<=
-
1000
:
back_x
=
0
screen
.
blit
(
background
,
(
back_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
time
+=
1
if
time
>=
60
:
#创建障碍物精灵
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>=
20
:
a
=
Block
(
bush
,
stone
,
cacti
)
Block_list
.
add
(
a
)
for
sprite
in
Block_list
:
#遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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