Commit 1acbb3b4 by BellCodeEditor

save project

parent 1281c425
Showing with 5 additions and 3 deletions
import pygame import pygame
from pygame import locals,display,init from pygame import locals,display,init
from pygame import event as _event from pygame import event as _event
from pygame.key import get_pressed
from pygame.time import Clock as TIME from pygame.time import Clock as TIME
from pygame.image import load from pygame.image import load
from pygame.sprite import Sprite,Group,collide_rect from pygame.sprite import Sprite,Group,collide_rect
...@@ -55,6 +56,7 @@ time = 0 ...@@ -55,6 +56,7 @@ time = 0
block_list = Group() block_list = Group()
game_state = True game_state = True
keys = get_pressed()
while True: while True:
for event in _event.get(): for event in _event.get():
...@@ -63,9 +65,8 @@ while True: ...@@ -63,9 +65,8 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key:
jumpState = "up" jumpState = "up"
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -117,5 +118,5 @@ while True: ...@@ -117,5 +118,5 @@ while True:
game_state = False game_state = False
# 刷新画面 # 刷新画面
display.update() display.update()
TIME().tick(55) TIME().tick(60)
\ No newline at end of file
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