Commit 1665b7d9 by BellCodeEditor

save project

parent 3dbdf18a
Showing with 18 additions and 14 deletions
......@@ -9,7 +9,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pyganme.sprite.Sprite):
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
......@@ -52,27 +52,27 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
background_x-=1
if background_x<=-1000:
background_x=0
......@@ -98,12 +98,15 @@ while True:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for i in block_list:
i.rect.x-=8
screen.blit(i.image,(i.rect.x,i.rect.y))
if i.rect.x<0-i.rect.width:
i.kill()
if pygame.sprite.ccollide_rect()
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(120)
\ No newline at end of file
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