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Commit 148b956f authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 0cd3a564
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  • STKAITI.TTF
  • bg.png
  • bush.png
  • cacti.png
  • gameover.png
  • hero1.png
  • hero2.png
  • hero3.png
  • hero4.png
  • hero5.png
  • my_game.py
  • record.txt
  • road.png
  • score.wav
  • stone.png
  • zhenwukong.png
STKAITI.TTF 0 → 100644
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bg.png 0 → 100644
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bg.png

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bush.png 0 → 100644
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bush.png

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cacti.png

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gameover.png

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hero1.png

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hero2.png

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hero3.png

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hero4.png

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my_game.py 0 → 100644
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import pygame
from pygame import locals
import random
V = 0
a = 0
answer_2_0_PlasMaxPro = input('请选择模式:(普通,反向,开挂)')
if answer_2_0_PlasMaxPro == '开挂':
print('LBWMYKG')
elif answer_2_0_PlasMaxPro == '反向':
print('nope')
elif answer_2_0_PlasMaxPro == '普通':
print('nope')
else:
print('鬼')
a = 1
if a == 0:
answer_3 = input('请选择难度:(简单,中等,困难)')
if answer_3 == '简单':
V = 1.33
elif answer_3 == '中等':
V = 1.5
elif answer_3 == '困难':
V = 2
else:
print('芜湖起飞!!!!')
V = 0.01
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
road_x = 0
beijing_x = 0
y = 400
jumpState = "runing"
t = 30
time = 0
gamestate = True
class Hero(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
if answer_2_0_PlasMaxPro == '反向':
self.rect.x = 0
else:
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
obstacle = Block(bush,stone,cacti)
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Hero(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= len(hero):
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= V
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += V
else:
jumpState = "runing"
t =30
road_x -= 8
beijing_x -= 1
if beijing_x <= -1000:
beijing_x = 0
if road_x <= -1000:
road_x = 0
time += 1
if time > 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
# 将背景图画上去
screen.blit(background, (beijing_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
if answer_2_0_PlasMaxPro == '反向':
screen.blit(wukong.image,(600,y))
elif answer_2_0_PlasMaxPro == '开挂':
screen.blit(wukong.image,(150,y-200))
else:
screen.blit(wukong.image, (150, y)) # 悟空
for sprite in block_list:
if answer_2_0_PlasMaxPro == '反向':
sprite.rect.x += 8
else:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if answer_2_0_PlasMaxPro == '反向':
if sprite.rect.x >= 1000+sprite.rect.width:
sprite.kill()
else:
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite) == True:
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 悟空造型
# 刷新画面
pygame.display.update()
FPS.tick(60)
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record.txt 0 → 100644
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{"第1名": 0, "第2名": 0, "第3名": 0}
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road.png 0 → 100644
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road.png

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score.wav 0 → 100644
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stone.png 0 → 100644
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stone.png

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zhenwukong.png 0 → 100644
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zhenwukong.png

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