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Commit 11305a67 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 0cd3a564
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  • STKAITI.TTF
  • bg.png
  • bush.png
  • cacti.png
  • gameover.png
  • hero1.png
  • hero2.png
  • hero3.png
  • hero4.png
  • hero5.png
  • my_game.py
  • record.txt
  • road.png
  • score.wav
  • stone.png
STKAITI.TTF 0 → 100644
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bg.png 0 → 100644
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bg.png

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bush.png 0 → 100644
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bush.png

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cacti.png

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gameover.png

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hero1.png

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hero2.png

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hero3.png

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hero4.png

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hero5.png

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my_game.py 0 → 100644
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import pygame
from pygame import locals
import random
pygame.init()
classn Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3):
super()_init_()
self.rect = obstacle.get_rect()
self.rect.x = 1000
self. rect.y = 500 - rect.height
rect.x = 1000
rect.y = 500 - rect.height
# 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
rode_x=0
bg_x=0
obstacle = Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
bg_x-=1
if bg_x<=-1000
bg_x
# 将背景图画上去
screen.blit(background, (bg_x, 0))
rode_x -=8
if rode_x<=-1000:
rode_x=0 # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x<=0-obstacle.rect.with:
obstacle =Block(bush,cacti,stone)
obstacle.rect.x-=8
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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record.txt 0 → 100644
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{"第1名": 0, "第2名": 0, "第3名": 0}
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road.png 0 → 100644
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road.png

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score.wav 0 → 100644
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stone.png

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