Commit 10439f26 by BellCodeEditor

save project

parent 18450d23
Showing with 59 additions and 49 deletions
......@@ -11,7 +11,14 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -32,10 +39,10 @@ index = 0
y = 400
jumpState = "runing"
t = 30
bg_x = 0
road_x = 0
bg_x = 0
time = 0
gamestate = True
#obstacle = Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
......@@ -49,55 +56,58 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_x -=2
if bg_x <=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -=8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -=2
if bg_x <=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -=8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle=Block(bush,cacti,stone)
#obstacle.rect.x -= 8
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover, (400, 200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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