Commit 078cd3b0 by BellCodeEditor

save project

parent 3056f31f
Showing with 7 additions and 0 deletions
...@@ -9,6 +9,7 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
super().__init__() super().__init__()
...@@ -38,6 +39,7 @@ index = 0 ...@@ -38,6 +39,7 @@ index = 0
time=0 time=0
y = 400 y = 400
s = 1 s = 1
score=0
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
...@@ -104,6 +106,10 @@ while True: ...@@ -104,6 +106,10 @@ while True:
gameover=pygame.image.load('gameover.png') gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
s=s+1 s=s+1
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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