import pygame
from pygame import locals
import random
import json

pygame.init()  # 初始化

class Block(pygame.sprite.Sprite):  # 障碍物精灵类
    def __init__(self, image1, image2, image3):
        super().__init__()
        # 加载障碍物的图片
        self.image = random.choice([image1, image2, image3])
        # 根据障碍物位图的宽高设置矩形
        self.rect = self.image.get_rect()
        # 障碍物绘制坐标
        self.rect.x = 1000
        self.rect.y = 500 - self.rect.height
        self.score = 1

class Player(pygame.sprite.Sprite):  # 悟空
    def __init__(self, image):
        super().__init__()
        # 加载悟空精灵图像
        self.image = image
        # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
        self.rect = self.image.get_rect()
        self.rect.x = 150
        self.rect.y = 400

# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png')  # 背景
road = pygame.image.load('road.png')  # 路
stone = pygame.image.load('stone.png')  # 石头
cacti = pygame.image.load('cacti.png')  # 仙人掌
bush = pygame.image.load('bush.png')  # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
#score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF', 18)  # 字体

index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score

block_list = pygame.sprite.Group()  # 创建精灵组

with open('record.txt', 'r', encoding='utf-8') as f:
    content = f.read()  #文件读取操作
    record = json.loads(content)
    one = record["第1名"]
    two = record["第2名"]
    three = record["第3名"]

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if jumpState == "runing":
                if event.key == locals.K_SPACE:
                    jumpState = "up"

    speed = 8+score//3
    #悟空造型
    wukong = Player(hero[index])
    if jumpState == "runing":
        index += 1
        if index >= 5:
            index = 0
    if gamestate == True:
        if jumpState == "up":    # 起跳状态
            if t > 0:
                y -= t
                t -= 2
            else:
                jumpState = "down"  
    
        if jumpState == "down":    # 降落状态
            if t <= 30:
                y += t
                t += 2
            else:
                jumpState = "runing"
                t =30
    

    # 将背景图画上去
    bg_x -=1
    if bg_x <-1000:
        bg_x=0
    screen.blit(background, (bg_x, 0))     # 远处背景
    
    road-=8
    if road_x <-1000:
        road_x=0
    screen.blit(road, (road_x, 500))     # 路
    screen.blit(wukong.image(150, y))     # 悟空

    time += 1
    if time >= 60:
        time = 0
        num  =random.randint(0,50)
        if num > 20:
            obstacle  =Block(bush,cacti,stone)
            block_list.add(obstacle)
  for sprite in block_list:  # 遍历、展示障碍物精灵
            sprite.rect.x -= speed
            screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
            if sprite.rect.x <= 0 - sprite.rect.width:
                sprite.kill()
           if pygame.sprite.collide_rect(wukong, sprite): #精灵碰撞检测
                gameover = pygame.image.load('gameover.png')  # 游戏结束
                screen.blit(gameover, (400, 200))
                gamestate = False
                if score>three:
                    if score>one:
                        record["第1名"] = score
                        record["第2名"] = one
                        record["第3名"] = two
                    elif score > two:
                        record["第2名"] = score
                        record["第3名"] = two
                    else:
                        record["第3名"] = score
                record = json.dumps(record, ensure_ascii=False)
                with open("record.txt","w", encoding='utf-8') as f:
                    f.write(record)
            else:
                if sprite.rect.x + sprite.rect.width < wukong.rect.x:
                    score += sprite.score
                    sprite.score = 0
        if score > old_score:
            score_audio.play()
            old_score = score
       # 分数
        scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
        screen.blit(scoreSurf, (880,20))
        scoreSurf = basic_font.render("第1名:"+str(one), True, (255, 255, 255))
        screen.blit(scoreSurf, (880,50))
        scoreSurf = basic_font.render("第2名:"+str(two), True, (255, 255, 255))
        screen.blit(scoreSurf, (880,80))
        scoreSurf = basic_font.render("第3名:"+str(three), True, (255, 255, 255))
        screen.blit(scoreSurf, (880,110))

        # 刷新画面
        pygame.display.update()
        FPS.tick(60)

    if aa.rect.x <= 0-aa.rect.width:      # 障碍物消失
        # 创建障碍物对象
        aa=Block(bush,cacti,stone)
    aa.rect.x -= 8

 
    screen.blit(aa.image, (aa.rect.x, aa.rect.y)) 
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)