import pygame from pygame import locals import random pygame.init() # 初始化 # 创建一个窗口 class Block(pygame.sprite.Sprite): def __init__(self,image1,image2,image3): super().__init__() self.image = random.choice([image1,image2,image3]) self.rect = self.image.get_rect() self.rect.x = 1000 self.rect.y = 500 - self.rect.height screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] index = 0 y = 400 jumpState = "runing" t = 30 obstacle = random.choice([bush, stone, cacti]) rect = obstacle.get_rect() rect.x = 1000 rect.y = 500 - rect.height bg_x=0 road_x=0 obstacle=Block(stone,cacti,bush) block_list = pygame.sprite.Group() time=0 while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() if event.type == locals.KEYDOWN: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" if jumpState == "up": # 起跳状态 if t > 0: y -= t t -= 2 else: jumpState = "down" if jumpState == "down": # 降落状态 if t <= 30: y += t t += 2 else: jumpState = "runing" t =30 # 悟空造型 wukong = hero[index] if jumpState == "runing": # 跑步状态下 index += 1 if index >= 5: index = 0 if bg_x<=100: bg_x=0 screen.blit(background,(bg_x,0)) road_x-=8 if road_x<=-1000: road_x=0 screen.blit(road,(road_x,500)) screen.blit(wukong,(150,y)) # 将背景图画上去 screen.blit(background, (0, 0)) # 远处背景 screen.blit(road, (0, 500)) # 路 screen.blit(wukong, (150, y)) time+=1 if time>=60: time=0 num=random.randint(0,50) if num>20: obstacle=Block(stone,cacti,bush) block_list.add(obstacle) for sprite in block_list: sprite.rect.x-=8 screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) if sprite.rect.x<=0-sprite.rect.width: sprite.kill() # 悟空 # 刷新画面 pygame.display.update() FPS.tick(60)