import pygame
from pygame import locals
import random

pygame.init()  # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
    def __init__(self,image1,image2,image3):
        super().__init__()
        self.image = random.choice([image1,image2,image3])
        self.rect = self.image.get_rect()
        self.rect.x = 1000
        self.rect.y = 500 - self.rect.height


screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
index = 0   
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
bg_x=0
road_x=0


obstacle=Block(stone,cacti,bush)
block_list = pygame.sprite.Group()
time=0
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if jumpState == "runing":
                if event.key == locals.K_SPACE:
                    jumpState = "up"

    if jumpState == "up":    # 起跳状态
        if t > 0:
            y -= t
            t -= 2
        else:
            jumpState = "down"  
    if jumpState == "down":    # 降落状态
        if t <= 30:
            y += t
            t += 2
        else:
            jumpState = "runing"
            t =30
    
    # 悟空造型
    wukong = hero[index]
    if jumpState == "runing":       # 跑步状态下
        index += 1
        if index >= 5:
            index = 0
        if bg_x<=100:
            bg_x=0
        screen.blit(background,(bg_x,0)) 
        road_x-=8
        if road_x<=-1000:
            road_x=0
        screen.blit(road,(road_x,500))
        screen.blit(wukong,(150,y))   
    # 将背景图画上去
    screen.blit(background, (0, 0))     # 远处背景
    screen.blit(road, (0, 500))     # 路
    screen.blit(wukong, (150, y)) 
    time+=1
    if time>=60:
        time=0
        num=random.randint(0,50)
        if num>20:
            obstacle=Block(stone,cacti,bush)
            block_list.add(obstacle)
    for sprite in block_list:
        sprite.rect.x-=8
        screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))     
        if sprite.rect.x<=0-sprite.rect.width:
            sprite.kill()
        # 悟空
     
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)