From f83eb44feb2dbbce44ad1bc6217c952c02af90f2 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 4 Jun 2022 19:46:43 +0800 Subject: [PATCH] auto save --- my_game.py | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/my_game.py b/my_game.py index d74c152..84b1d05 100644 --- a/my_game.py +++ b/my_game.py @@ -9,6 +9,15 @@ class Block(pygame.sprite.Sprite): self.rect=self.image.get_rect() self.rect.x=1000 self.rect.y=500-self.rect.height +class Wukong(pygame.sprite.Sprite): + def __init__(self,wk_image): + super().__init__() + self.=wk_image + self.rect=self.image[0].get_rect() + self.rect.x=150 + self.rect.y=400 + + pygame.init() # 初始化 # 创建一个窗口 @@ -41,6 +50,8 @@ obs.rect.y = 500 - obs.rect.height block_list=pygame.sprite.Group() block_list.add(obs) time=0 + +wuk=Wukong(hero) while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -66,7 +77,7 @@ while True: t =30 # 悟空造型 - wukong = hero[index] + if jumpState == "runing": # 跑步状态下 index += 1 if index >= 5: @@ -82,7 +93,7 @@ while True: road_x=0 screen.blit(road, (road_x, 500)) # 路 - screen.blit(wukong, (150, y)) # 悟空 + screen.blit(wuk.image[index], (150, y)) # 悟空 time+=1 if time>=60: time=0 -- libgit2 0.25.0