From f83eb44feb2dbbce44ad1bc6217c952c02af90f2 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 4 Jun 2022 19:46:43 +0800
Subject: [PATCH] auto save

---
 my_game.py | 15 +++++++++++++--
 1 file changed, 13 insertions(+), 2 deletions(-)

diff --git a/my_game.py b/my_game.py
index d74c152..84b1d05 100644
--- a/my_game.py
+++ b/my_game.py
@@ -9,6 +9,15 @@ class Block(pygame.sprite.Sprite):
         self.rect=self.image.get_rect()
         self.rect.x=1000
         self.rect.y=500-self.rect.height
+class Wukong(pygame.sprite.Sprite):
+    def __init__(self,wk_image):
+        super().__init__()
+        self.=wk_image
+        self.rect=self.image[0].get_rect()
+        self.rect.x=150
+        self.rect.y=400
+
+
 
 pygame.init()  # 初始化
 # 创建一个窗口
@@ -41,6 +50,8 @@ obs.rect.y = 500 - obs.rect.height
 block_list=pygame.sprite.Group()
 block_list.add(obs)
 time=0
+
+wuk=Wukong(hero)
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
@@ -66,7 +77,7 @@ while True:
             t =30
     
     # 悟空造型
-    wukong = hero[index]
+
     if jumpState == "runing":       # 跑步状态下
         index += 1
         if index >= 5:
@@ -82,7 +93,7 @@ while True:
         road_x=0
     screen.blit(road, (road_x, 500))     # 路
     
-    screen.blit(wukong, (150, y))     # 悟空
+    screen.blit(wuk.image[index], (150, y))     # 悟空
     time+=1
     if time>=60:
         time=0
--
libgit2 0.25.0