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Commit
f02fe094
authored
May 28, 2022
by
BellCodeEditor
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parent
b5aed881
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with
20 additions
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2 deletions
my_game.py
my_game.py
View file @
f02fe094
import
pygame
from
pygame
import
locals
import
random
time
=
0
pygame
.
init
()
# 初始化
# 创建一个窗口
class
Block
(
pygame
.
sprite
.
Sprite
):
...
...
@@ -38,7 +38,7 @@ rect.x = 1000
rect
.
y
=
500
-
rect
.
height
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -76,6 +76,24 @@ while True:
screen
.
blit
(
road
,
(
0
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
Block
(
bush
,
cacti
,
stone
)
...
...
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