Commit f02fe094 by BellCodeEditor

save project

parent b5aed881
Showing with 20 additions and 2 deletions
import pygame
from pygame import locals
import random
time = 0
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
......@@ -38,7 +38,7 @@ rect.x = 1000
rect.y = 500 - rect.height
obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -76,6 +76,24 @@ while True:
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush,cacti,stone)
......
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