Commit efe0ed3c by BellCodeEditor

save project

parent 4f14d5c6
Showing with 52 additions and 48 deletions
...@@ -52,52 +52,56 @@ while True: ...@@ -52,52 +52,56 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
if jumpState == "up": # 起跳状态 # 悟空造型
if t > 0: wukong = Player(hero[index])
y -= t if jumpState == "runing": # 跑步状态下
t -= 2 index += 1
else: if index >= 5:
jumpState = "down" index = 0
if jumpState == "down": # 降落状态 # 将背景图画上去
if t <= 30: screen.blit(background, (dg_x, 0)) # 远处背景
y += t dg_x-=16
t += 2 if dg_x<-1000:
else: dg_x=0
jumpState = "runing" road_x-=16
t =30 if road_x<-1000:
road_x=0
# 悟空造型 screen.blit(road, (road_x, 500)) # 路
wukong = Player(hero[index]) screen.blit(wukong.image, (150, y)) # 悟空
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (dg_x, 0)) # 远处背景
dg_x-=16
if dg_x<-1000:
dg_x=0
road_x-=16
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
# 障碍物消失 # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
time+=1 time+=1
if time>55: if time>55:
time=0 time=0
num=random.randint(0,20) num=random.randint(0,20)
if num>5: if num>5:
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= 16 sprite.rect.x -= 16
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if spirte.rect.x <= 0-sprite.rect.y: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
# 刷新画面 if pygame.sprite.collide_rect(wukong,sprite):
pygame.display.update() gameover=pygame.image.load('gameover.png')
FPS.tick(60) screen.blit(gameover,(400,200))
\ No newline at end of file gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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