Commit eef37c3b by BellCodeEditor

save project

parent 5a4a58da
Showing with 17 additions and 8 deletions
...@@ -29,7 +29,9 @@ index = 0 ...@@ -29,7 +29,9 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Block(bush, stone, cacti) time=0
block_list=pygame.sprite.Group()
road_x=0 road_x=0
bg_x=0 bg_x=0
...@@ -74,12 +76,19 @@ while True: ...@@ -74,12 +76,19 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 time+=1
# 创建障碍物对象 if time >=100:
obstacle = Block(bush, stone, cacti) time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(stone,cacti,bush)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(100)
\ No newline at end of file \ No newline at end of file
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