Commit ebecdf0a by BellCodeEditor

save project

parent 18bcf355
Showing with 15 additions and 17 deletions
......@@ -2,6 +2,8 @@ import pygame
from pygame import locals
import random
xhagdhfaghfdad=1
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -53,27 +55,29 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if xhagdhfaghfdad==1:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=1
if shan_x <-1000:
......@@ -83,7 +87,7 @@ while True:
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time>=60:
......@@ -98,16 +102,10 @@ while True:
screen.blit(aaa.image, (aaa.rect.x, aaa.rect.y))
if aaa.rect.x <=0-aaa.rect.height:
aaa.kill()
if pygame.sprite.collide_rect(wukong,aaa):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
xhagdhfaghfdad=2
# 刷新画面
......
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