Commit e3c54d90 by BellCodeEditor

save project

parent a6ef22a8
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,imagei,image2,image3):
super().__init__()
self.image=range.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空快跑")
# 载入图片
background = pygame.image.load("bg.png") # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0 #指针来代表下标
y=400
t=30 #优化跳跃幅度
stone_x =1000
jumpState="running";
zaw=[stone,cacti,apple]
obstacle = random.choice([stone,cacti,apple])
rect= obstacle.get_rect() #获取图片的坐标和长宽属性
rect.x=1000
rect.y=500-rect.height
obstacle=Block(bush,cacti,stone)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type ==locals.KEYDOWN:
if jumpState == "running":
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState == "up": # 起跳
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落
if t <= 30:
y += t
t += 0.00000002
else:
jumpState = "running"
t = 30
wukong=hero[index]
if jumpState == "running":
index+=1
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
#一个障碍物消失后,在添加一个新的障碍物
if rect.x<=0-rect.width:
obstacle=random.choice(zaw)
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.width
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

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