Commit e134346a by BellCodeEditor

save project

parent 8c847175
Showing with 21 additions and 6 deletions
......@@ -31,7 +31,12 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
bg_x=0
road_x=0
time = 0
block_list pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -74,13 +79,22 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
ne) if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,sto
aa.rect.x -= 8
time += 1
if time >= 60:
r = random.randint(0,100)
if r >40:
obstrcle = Block(bush,cacti,stone)
block_list.add(obstrcle)
time = 0
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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