Commit e039b670 by BellCodeEditor

save project

parent 5c4d4c42
Showing with 23 additions and 10 deletions
...@@ -9,7 +9,13 @@ class Block (pygame.sprite.Sprite): ...@@ -9,7 +9,13 @@ class Block (pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
pygame.init() # 初始化 class Wukong(pygame.sprite.Sprite):
def __init__(self ,image1):
super().__init__()
self.image = image1
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400 # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -20,11 +26,11 @@ road = pygame.image.load('road.png') # 路 ...@@ -20,11 +26,11 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero5.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero3.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero1.png')]
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -33,6 +39,8 @@ block_list = pygame.sprite.Group() ...@@ -33,6 +39,8 @@ block_list = pygame.sprite.Group()
time = 0 time = 0
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
wukong=Wukong(hero[0])
gameState=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -45,20 +53,21 @@ while True: ...@@ -45,20 +53,21 @@ while True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t wukong.rect.y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t wukong.rect.y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
if gameState==True:
# 悟空造型 # 悟空造型
wukong = hero[index] wukong.image = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
...@@ -72,7 +81,7 @@ while True: ...@@ -72,7 +81,7 @@ while True:
if road_x <= -1000: if road_x <= -1000:
road_x = 0 # 远处背景 road_x = 0 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (wukong.rect.x,wukong.rect.y)) # 悟空
''' '''
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
...@@ -92,6 +101,10 @@ while True: ...@@ -92,6 +101,10 @@ while True:
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width: if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle.kill() obstacle.kill()
if pygame.sprite.collide_rect(wukong,obstacle ):
over=pygame.image.load('gameover.png')
screen.blit(over,(400,200))
gameState=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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