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Commit
e039b670
authored
Dec 12, 2021
by
BellCodeEditor
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parent
5c4d4c42
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1 changed file
with
57 additions
and
44 deletions
my_game.py
my_game.py
View file @
e039b670
...
...
@@ -9,7 +9,13 @@ class Block (pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
class
Wukong
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
):
super
()
.
__init__
()
self
.
image
=
image1
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -20,11 +26,11 @@ road = pygame.image.load('road.png') # 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
hero
=
[
pygame
.
image
.
load
(
'hero5.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero1.png'
)]
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -33,6 +39,8 @@ block_list = pygame.sprite.Group()
time
=
0
road_x
=
0
bg_x
=
0
wukong
=
Wukong
(
hero
[
0
])
gameState
=
True
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -45,54 +53,59 @@ while True:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
if
gameState
==
True
:
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=
-
1000
:
road_x
=
0
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
'''
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(stone , cacti ,bush)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
'''
time
+=
1
if
time
>=
60
:
time
=
0
jian
=
random
.
randint
(
0
,
5
)
if
jian
>=
2
:
wukong
.
image
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=
-
1000
:
road_x
=
0
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
wukong
.
rect
.
x
,
wukong
.
rect
.
y
))
# 悟空
'''
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(stone , cacti ,bush)
block_list
.
add
(
obstacle
)
for
obstacle
in
block_list
:
obstacle.rect.x -= 8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
obstacle
.
kill
()
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
'''
time
+=
1
if
time
>=
60
:
time
=
0
jian
=
random
.
randint
(
0
,
5
)
if
jian
>=
2
:
obstacle
=
Block
(
stone
,
cacti
,
bush
)
block_list
.
add
(
obstacle
)
for
obstacle
in
block_list
:
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
obstacle
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
obstacle
):
over
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
over
,(
400
,
200
))
gameState
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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