Commit d9b8e516 by BellCodeEditor

save project

parent 1c864b17
Showing with 20 additions and 21 deletions
......@@ -3,7 +3,6 @@ from pygame import locals
import random
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -11,7 +10,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -27,13 +26,15 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
lu_x = 0
shan_x = 0
index = 0
time = 0#缺少,时间初始化
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
# aa=Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -76,25 +77,22 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
#if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
#aa=Block(bush,cacti,stone)
#aa.rect.x -= 8
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
aa = Block(bush,cacti,stone)
block_list.add(aa)
if time >=60:
l = random.randint(0,100)
if l >40:
obstacle=Block(bush,cacti,stone)
# aa.rect.x -= 8
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
#screen.blit(aa.image, (aa.rect.x, aa.rect.y))
#遍历障碍物并显示
for aa in block_list:
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
if aa.rect.x<=0-aa.rect.width:
aa.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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