Commit d66fbeab by BellCodeEditor

save project

parent bfb0ed79
Showing with 20 additions and 7 deletions
...@@ -32,8 +32,9 @@ index = 0 ...@@ -32,8 +32,9 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) time=0
#aa=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -74,14 +75,25 @@ while True: ...@@ -74,14 +75,25 @@ while True:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if time >= 60:
r=random.randint(0,100)
if r>40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y)
if prop.rect.x<=0-prop.rect.width:
prop.kill()
#if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) #aa=Block(bush,cacti,stone)
aa.rect.x -= 8 #aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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