Commit d395848a by BellCodeEditor

save project

parent 15f38e90
Showing with 45 additions and 26 deletions
......@@ -3,6 +3,18 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -23,13 +35,12 @@ y = 400
jumpState = "runing"
t = 30
time=0
block_list=pygame.
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x=0
bg_x=0
bg_x = 0
road_x = 0
block_list=pygame.sprite.Group()
# 创建障碍物
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,25 +71,33 @@ while True:
index += 1
if index >= 5:
index = 0
if road_x<=-1000:
road_x=0
road_x-=8
if bg_x<=-1000:
bg_x=0
bg_x-=2
# 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
time+=1
if time >=60:
time=0
d=random.randint(0,50)
if d>20:
obstacle=Block(stone,cacti,bush)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width:
sprite.kill()
print(len(block_list))
# ++++++++++++++++++++++
# ++++++++++++++++++++++
# 刷新画面
pygame.display.update()
FPS.tick(120)
\ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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