Commit d2057aa6 by BellCodeEditor

save project

parent 5544fce2
Showing with 64 additions and 47 deletions
...@@ -4,14 +4,20 @@ import random ...@@ -4,14 +4,20 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image = random.choice([image1, image2, image3 ]) self.image = random.choice([image1, image2, image3 ])
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -33,6 +39,7 @@ t = 30 ...@@ -33,6 +39,7 @@ t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time=0 time=0
gamestate=True
block_list =pygame.sprite.Group() block_list =pygame.sprite.Group()
#obstacle = random.choice([bush, stone, cacti]) #obstacle = random.choice([bush, stone, cacti])
...@@ -46,49 +53,56 @@ while True: ...@@ -46,49 +53,56 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态 if jumpState == "runing": # 跑步状态下
if t > 0: index += 1
y -= t if index >= 5:
t -= 2 index = 0
else: if gamestate == True:
jumpState = "down" if jumpState == "up": # 起跳状态
if jumpState == "down": # 降落状态 if t > 0:
if t <= 30: y -= t
y += t wukong.rect.y = y
t += 2 t -= 2
else: else:
jumpState = "runing" jumpState = "down"
t =30 if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
bg_x -=1 bg_x -=1
if bg_x <= -1000: if bg_x <= -1000:
bg_x = 0 bg_x = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (bg_x, 0)) screen.blit(background, (bg_x, 0))
road_x -= 8 road_x -= 8
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
# 远处背景 # 远处背景
screen.blit(road, (road_x,500)) # 路 screen.blit(road, (road_x,500)) # 路
screen.blit(wukong, (150, y)) screen.blit(wukong.image, (150, y))
time +=1 time +=1
if time >=60: if time >=60:
time=0 time=0
num = random.randint(0,50) num = random.randint(0,50)
if num > 20: if num > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x -=8 sprite.rect.x -=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
#if rect.x <= 0-rect.width: # 障碍物消失 #if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
#obstacle = random.choice([bush,stone,cacti]) #obstacle = random.choice([bush,stone,cacti])
...@@ -96,10 +110,13 @@ while True: ...@@ -96,10 +110,13 @@ while True:
#rect.x = 1000 #rect.x = 1000
#rect.y = 500 - rect.height #rect.y = 500 - rect.height
#rect.x -= 8 #rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <=0-sprite.rect.width: if sprite.rect.x <=0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover, (400, 200))
gamestate = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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