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Commit
d2057aa6
authored
Aug 29, 2021
by
BellCodeEditor
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parent
5544fce2
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1 changed file
with
64 additions
and
47 deletions
my_game.py
my_game.py
View file @
d2057aa6
...
@@ -4,14 +4,20 @@ import random
...
@@ -4,14 +4,20 @@ import random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
class
Block
():
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
@@ -33,6 +39,7 @@ t = 30
...
@@ -33,6 +39,7 @@ t = 30
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
#obstacle = random.choice([bush, stone, cacti])
#obstacle = random.choice([bush, stone, cacti])
...
@@ -46,49 +53,56 @@ while True:
...
@@ -46,49 +53,56 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"runing"
:
# 跑步状态下
if
t
>
0
:
index
+=
1
y
-=
t
if
index
>=
5
:
t
-=
2
index
=
0
else
:
if
gamestate
==
True
:
jumpState
=
"down"
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"down"
:
# 降落状态
if
t
>
0
:
if
t
<=
30
:
y
-=
t
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
t
-=
2
else
:
else
:
jumpState
=
"runing"
jumpState
=
"down"
t
=
30
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
bg_x
-=
1
bg_x
-=
1
if
bg_x
<=
-
1000
:
if
bg_x
<=
-
1000
:
bg_x
=
0
bg_x
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
bg_x
,
0
))
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
road_x
-=
8
if
road_x
<=
-
1000
:
if
road_x
<=
-
1000
:
road_x
=
0
road_x
=
0
# 远处背景
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
time
=
0
time
=
0
num
=
random
.
randint
(
0
,
50
)
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
#if rect.x <= 0-rect.width: # 障碍物消失
#if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
#obstacle = random.choice([bush,stone,cacti])
#obstacle = random.choice([bush,stone,cacti])
...
@@ -96,10 +110,13 @@ while True:
...
@@ -96,10 +110,13 @@ while True:
#rect.x = 1000
#rect.x = 1000
#rect.y = 500 - rect.height
#rect.y = 500 - rect.height
#rect.x -= 8
#rect.x -= 8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
\ No newline at end of file
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