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Commit
d1cc7489
authored
May 25, 2022
by
BellCodeEditor
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parent
103c75f1
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1 changed file
with
30 additions
and
4 deletions
my_game.py
my_game.py
View file @
d1cc7489
...
...
@@ -15,6 +15,17 @@ class Block():
self
.
rect_x
=
1000
self
.
rect_y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
,
sprite
,
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
recty
=
400
-
self
.
rect
.
height
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -37,6 +48,8 @@ t = 30
road_x
=
0
bg_x
=
0
obstacle
=
Block
(
bush
,
stone
,
cacti
)
rect
.
x
rect
.
y
while
True
:
...
...
@@ -64,7 +77,7 @@ while True:
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
...
...
@@ -78,7 +91,7 @@ while True:
if
road_x
<=-
1000
:
road_x
=
0
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
if
obstacle
.
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
...
...
@@ -90,9 +103,21 @@ while True:
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
Block
(
bush
,
stone
,
cacti
)
time
+=
1
if
time
>=
60
time
=
0
num
=
random
.
randint
((
0
,
50
))
if
num
obstacle
=
Block
(
bush
,
catti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect_x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect_x
,
sprite
.
rect_y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
pass
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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