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Commit
ce29e35a
authored
Aug 18, 2023
by
BellCodeEditor
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my_game.py
my_game.py
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ce29e35a
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
import
json
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 加载障碍物的图片
self
.
rect
=
self
.
image
.
get_rect
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
.
x
=
1000
# 根据障碍物位图的宽高设置矩形
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
image
# 加载悟空精灵图像
self
.
rect
=
self
.
image
.
get_rect
()
self
.
image
=
image
self
.
rect
.
x
=
150
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self
.
rect
.
y
=
400
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
lu_x
=
0
#score_audio = pygame.mixer.Sound('score.wav')
shan_x
=
0
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
# 字体
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
road_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
aa
=
Block
(
bush
,
cacti
,
stone
)
score
=
0
old_score
=
score
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
#文件读取操作
record
=
json
.
loads
(
content
)
one
=
record
[
"第1名"
]
two
=
record
[
"第2名"
]
three
=
record
[
"第3名"
]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -56,61 +74,91 @@ while True:
...
@@ -56,61 +74,91 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
if
gamestate
==
True
:
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
t
-=
2
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
if
t
<=
30
:
y
+=
t
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
t
+=
2
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
# 将背景图画上去
shan_x
-=
2
bg_x
-=
1
if
shan_x
<-
1000
:
if
bg_x
<=
-
1000
:
shan_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
shan_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
lu_x
-=
8
if
lu_x
<-
1000
:
road_x
-=
speed
lu_x
=
0
if
road_x
<=
-
1000
:
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
road_x
=
0
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
# 创建障碍物精灵
time
=
0
time
=
0
num
=
random
.
randint
(
0
,
50
)
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
if
num
>
20
:
aa
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
aa
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
speed
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
#精灵碰撞检测
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
gamestate
=
False
if
score
>
three
:
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
if
score
>
one
:
record
[
"第1名"
]
=
score
record
[
"第2名"
]
=
one
record
[
"第3名"
]
=
two
elif
score
>
two
:
# 刷新画面
record
[
"第2名"
]
=
score
pygame
.
display
.
update
()
record
[
"第3名"
]
=
two
FPS
.
tick
(
60
)
else
:
\ No newline at end of file
record
[
"第3名"
]
=
score
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
with
open
(
"record.txt"
,
"w"
,
encoding
=
'utf-8'
)
as
f
:
f
.
write
(
record
)
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
# 分数
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
20
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
one
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
50
))
scoreSurf
=
basic_font
.
render
(
"第2名:"
+
str
(
two
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
80
))
scoreSurf
=
basic_font
.
render
(
"第3名:"
+
str
(
three
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
110
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
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