Commit ccbbc47a by BellCodeEditor

save project

parent 85a5d89e
Showing with 37 additions and 9 deletions
...@@ -2,15 +2,27 @@ import pygame ...@@ -2,15 +2,27 @@ import pygame
from pygame import locals from pygame import locals
import random import random
V = 0 V = 0
answer = input('请选择难度:(简单,中等,困难)') answer = input('请选择难度:(简单,中等,困难,反向)')
if answer == '简单': if answer == '简单':
V = 1.33 V = 1.33
elif answer == '中等': elif answer == '中等':
V = 1.5 V = 1.5
elif answer == '困难': elif answer == '困难':
V = 2 V = 2
elif answer == '反向':
answer_2 = input('请再次选择难度:(简单,中等,困难)')
if answer_2 == '简单':
V = 1.33
elif answer_2 == '中等':
V = 1.5
elif answer_2 == '困难':
V = 2
else:
V = 0.1
print('芜湖起飞!!!!')
else: else:
V = 0.1 V = 0.1
print('芜湖起飞!!!!')
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -39,9 +51,13 @@ class Block(pygame.sprite.Sprite): ...@@ -39,9 +51,13 @@ class Block(pygame.sprite.Sprite):
super().__init__() super().__init__()
self.image = random.choice([image1,image2,image3]) self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 if answer == '反向':
self.rect.x = 0
else:
self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -79,20 +95,31 @@ while True: ...@@ -79,20 +95,31 @@ while True:
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
time += 1 time += 1
if time > 60 if time > 60:
time = 0 time = 0
num = random(0,50) num = random.randint(0,50)
if num > 20: if num > 20:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (beijing_x, 0)) # 远处背景 screen.blit(background, (beijing_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 if answer == '反向':
block_list = pygame.sprite.Group() screen.blit(wukong,(600,y))
block_list.append(sprite) else:
screen.blit(wukong, (150, y)) # 悟空
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= 8 if answer == '反向':
sprite.rect.x += 8
else:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if answer == '反向':
if sprite.rect.x >= 1000+sprite.rect.width:
sprite.kill()
else:
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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