Commit ca44485c by BellCodeEditor

auto save

parent 6a1212f6
Showing with 14 additions and 5 deletions
...@@ -33,7 +33,8 @@ y = 400 ...@@ -33,7 +33,8 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -75,11 +76,19 @@ while True: ...@@ -75,11 +76,19 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if time>=60:
time=0
num=random.randint(0,50)
if num>=20:
aa=Block(bush,cacti,stone)
block_list.add(aa)
for i in block_list:
i.rect.x-=8
screen.blit(i.image,(i.rect.x,i.rect.y))
if i.rect.x <= 0-i.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) i.kill()
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
......
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